![]() But the export works very well.UDEV00217376 Leaks when committing a Ref-Model with Constraints targeting externally UDEV00217198 AddModelSource command should not exist anymore UDEV00205155 Constraint on Ref-Model's top-level null or Sub-Model not supported UDEV00237214 Crash saving specific scene with Ref-Models with RBDs UDEV00237175 MakeModelLocal corruption when saving a specific scene UDEV00237219 Crash while saving after deleting objects from specific scene UDEV00235691 Specific Scene built in 5.11 can crash on load in 6.0 UDEV00234402 XSI default c:\users directory conflicts with Vista defaults with domains UDEV00236122 DataMgt Model exported with Camera animation in the mixer will crash upon reload. The interface inside Blender can be very frustrating. It's just tricky to get some of the advanced things to work and you might need to think of one or two workarounds.īlender Bone system never made any problems on export for me. It'll crash unity.Īlso to state this clearly once more: Cinema 4D is a pretty awesome program and one of the easiest out there to learn professional 3D. Just make sure you don't mix up any joints by accident. The old bone system works pretty good, though. ![]() It's absolutely awesome inside the program but pretty tricky to export if you want to rely on the nice gimmicks. That's at least what Maxon Tech Support told me after I tried for two days without success.Īlso the character tools don't export the cool stuff - e.g. Cinema's FBX exporter still isn't the best so to speak. It does internally but you won't get them out of the program. Sorry to correct you there - but AFAIK Cinema 4D still does NOT support multiple UVs outside the program, yet. I got a problem like this with XSI after autodesk bought them, and well they fix my issue, a nice person from XSI forum handle taht for me, so I guess than there is everytime a way to figure out things. Then to tackle high end solution maya complete is maybe the cheapest "working" solution, XSI7 and MAx are more expansive.Ībout licensing I don't think that when you handle a maya unlimited or at least a complete version they just let you down if your system crash. Now for commercial gaming purpose, the cheapest solution is blender fro animation ( personnaly I never like blender export things, never run smooth at leats for me ). I actually use it for my game project ( not the modTool but XSI7) and this run really smooth. The fbx exporter is robust since crosswalk 3.11, and once you get teh process to export correctly ( which is quite easy and straight forward by the way ), you will have no problem to get animated mesh in Unit圓D. Just see this post and until you are not going for commercial game, you can test out XSI ModTools, Thats my take on it, please feel free to garner further opinion and make your own conclusions, but my feelings about Autodesk are very clear. ![]() For this reason I have no intention of buying their software as a matter of principlal, despite having three years training in it. (Im referring to getting Maya 7 working at the time when 8.5 was current) Also Autodesk are incredibly resistant to the concept of transferring licenses, period. In summary if your license is a couple of editions out of date, and you need help getting it to install, they just wont help you, and your expensive software is dead. Granted a lot has to do with the Autodesk aquisition of Alias, and Autodesk seemingly deleting all the records of who owns what Alias license. If you made enough noise maybe they would co-operate, but I doubt it, as I've seen them be incredibly unhelpful with offering support to existing licence holders. So it would seem Its just too bad if you have hardware failure. I asked about hardware failure and they said, no you are buying a nodelocked license. In New Zealand you can buy a floating license which allows for transfer- I guess this is a dongle version- but if you buy the cheapest version which was around $5k NZ last time I checked, there is no transfer. ![]()
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